Select Page
[yith_woocommerce_ajax_search]

General Submission

TheGameDevStore.com  maintains only the highest quality Digital Game Development Asset Mods and provides the following guidelines to simplify publishing your creations. Upfront, we will instantly reject new submissions and cancel previously accepted submissions that violate our Terms & Conditions.

Game Asset Submission

Game Asset Submissions should comply with the Submission Guidelines of the Targeted Game Development Suite. If your targeted Game Dev Suite is not listed below, please contact [email protected] for review and addition.

Supported Game Development Suites:

  1. UnrealEngine
  2. Unity
  3. CryEngine
  4. Lumberayard
  5. Torque
  6. TheGameCreators

It is required that the asset is packaged to include instructions, data files,  and labeled for the Targeted Game Dev Suite. If targeting multiple Game Dev Suite, assets must be package individually including applicable instructions, data files and labeled for the Targeted Game Dev Suite. 

It is required a minimum of one functional URL to a Demonstration Video be provided for Review. Additional Media for Promotion will also be accepted. 

Core and Mod Asset Submission

TheGameDevStore.com only accepts Core and Mods to promote Asset Modding,  provide our Game Developers with readily Customizable Assets. If you elect to submit a Core Asset you must also provide Mod Pack, demonstrating Asset Modding possibilities for the Core Asset.

Core

A Core Asset uses mods to expand and interchange modular parts.

Examples:

2D

To Be Determined by Community

3D Mesh

BaseBody

Organic: Character & Creature Base Mesh (Whole or Sectioned + Morph Targets)
Mechanical: Vehicle Chassis, Building Framework

Use PBR Materials
Its is required that Meshes include raw data formats for mesh and textures.

Audio

To Be Determined by Community

Script
Core Submission Template

Mod

An Mod Asset expands or modifies a Core or Mod. Its is required that Mods include Core/Mod Product (SKU) its associated/compatible to in the submission.

Examples

2D

To Be Determined by Community

3D Mesh

If your Asset submission has any dependencies it is classified as a Mod.

Parts and Pieces

Its is required that Meshes include raw data formats for mesh and textures.

Audio

To Be Determined by Community

Script

To Be Determined by Community

Mod Submission Template

EBook Submission

Ebook Submission Template

Tutorial Video Submission

Video Submission Template