00. Full System View
●
Complete holistic topology encompassing all 6 layers from AI Bus to GPU clusters.
01. ViTAmin AST & Reflection
●
Generative AI Command Bus, dual Push/Pull reflection, and native C++ dispatch.
02. Game Morph Subsystem
●
Contextual morphing (Editor ⇄ Combat) driven by FInstancedStruct & Global ASC.
03. Socket & Mover Kinematics
●
Semantic tag validation, virtual hardpoints, and FMover dynamic mass aggregation.
04. Dynamic-to-Quiescent Bake
●
Freezing completed assemblies into instanced HISM/Nanite runtime pools.
LAYER TAXONOMY
I. AI & Peripheral Ingestion
III. Game Morph Subsystem
V. Mover 6-DOF & Kinematics
VI. Nanite / HISM Cluster Pool