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PROBLEM: Transform(Modify)Bone Node operates on a Single bone, which is a lot of work when using many nodes.
SOLUTION: Generate Many Transform(Modify)Bone Nodes from Skeleton Hierarchy List with a Single Click!
INPUT: Paste Skeleton Hierarchy Names into Text area below. (See Example. Clear before use.)
OUTPUT: Array of connected Transform(Modify)Bone Nodes in Blueprints ASCII for COPY & PASTE into AnimGraph.