OSMIUM: Constructible/Destructible Layer-based Static Mesh Instancing Composite

OSMIUM is a Blueprints-based Static Mesh Object Construction / Destruction Subsystem (+ Network Replication Support) that leverages Unreal Editor to create Static Mesh Instancing Composites (SMI Composite) with High Performance Instanced Static Mesh Components.

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OSMIUM is a Blueprints-based Static Mesh Object Construction / Destruction Subsystem (+ Network Replication Support) that leverages Unreal Editor to create Static Mesh Instancing Composites (SMI Composite) with High Performance Instanced Static Mesh Components.

Inspired by Modular Level Kitbashing with 3D parts/pieces within Unreal Editor, OSMIUM was designed to apply kitbashing techniques to assemble Entities: Characters (Armor), Weapons, Vehicles/Machines, Furniture, Props, Architecture, and Structures.

OSMIUM can be used as a Prefabricator for modular Static Mesh Entities and Parts.

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