PROC ROC: Bone-driven Procedural Generation Construction System

$19.99

Category:

PROCROC (Bone-Driven Deforming System) that started as a Design-time and Run-time Procedural Generation System to create infinite variations for {Pebbles, Rocks, Boulders, Meteorites, Asteroids}. But, evolved into a Dynamic Modular Construction Kit for Entities.

The PROC ROC Entity Construction Kit, highlights the use UnrealEditor’s Content Operations to Kitbash Game Entities with High-Density Modular Assembly (which Future Game Engine Technology like UnrealEngine V’s Nanite Technology will suppport).

With High-Density Modular Assembly, Entities are assembled from mesh parts to create large and small detail. With this form of modularity You can create a vast amount of variety in your games, and reuse Entities to save Time and Money.

With Bone-Driven Deformation, the mesh shape can be transformed at run-time to change appearance and also serve as special effect for Impact Damage.

Prototype Ideas with PROC ROCs Meshes.

Reviews

There are no reviews yet.

Be the first to review “PROC ROC: Bone-driven Procedural Generation Construction System”

Your email address will not be published.