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PROC ROC: Bone-driven Procedural Generation Construction Kit.

$14.95

PROCROC is a Bone-driven Procedural Generation Construction Kit for Design-time & Run-time Procedural Generation of infinite variations of Props and more.

Overview

PROCROC (Bone-Driven Deforming System aka Morphbones) started as a Design-time & Run-time Procedural Generation System to create infinite variations for {Pebbles, Rocks, Boulders, Meteorites, Asteroids}. But, it evolved into a Dynamic Modular Construction Kit for Composite Entities with the goal of promoting Design-time, Hierarchal, High-density, Modular Assembly of Game Entities within in Unreal Engine 4.

DISCLAIMER: Quixel Megascans are used for demonstration purposes only. Not Included in Product. Please visit Quixel.com and UnrealEngine.com for more information on Quixel Megascans.

Videos:

  1. Showcase: https://youtu.be/nBr-eLh4UgI
  2. Showcase Replication: https://youtu.be/J82kT0FTKNY
  3. Overview Map: https://youtu.be/I-hmL-73SO0

Support:

Website: https://thegamedevstore.com/v2

Technical

Features:

  • 16 Simple Polygon Shapes with Skeletons that can be animated into complex shapes!
  • 2 Simple PBR Material (with parameters for diffuse color, specular, roughness, metallic, emissive).
  • Modular Blueprints (Component-based)
  • Replication for Hosted and Dedicated Multiplayer Support.

Benefits:

  • Drag Polygon Shapes at design time to generate various static meshes from within UnrealEditor.
  • Animate Polygon Shapes in real-time for deformation and morphing effect.
  • Combine multiple PROC ROC Meshes for a variety of Composite Props: Monsters, Weapons, Furniture, Vehicles, whatever you can Imagine!

Number of Skeletal Meshes: 16
Number of Blueprints: 51
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

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