OSMIUM is a Blueprints-based Static Mesh Object Construction / Destruction Subsystem (+ Network Replication Support) that leverages Unreal Editor to create Static Mesh Instancing Composites (SMI Composite) with High Performance Instanced Static Mesh Components.
Inspired by Modular Level Kitbashing with 3D parts/pieces within Unreal Editor, OSMIUM was designed to apply kitbashing techniques to assemble Entities: Characters (Armor), Weapons, Vehicles/Machines, Furniture, Props, Architecture, and Structures.
OSMIUM can be used as a Prefabricator for modular Static Mesh Entities and Parts.