Morpheus Transformorph is Real-time Multiplayer Skeletal Mesh Customization System using Bone Transformorphing.
Transformorph ANY Skeletal Mesh:
- Humanoids
- Multi-peds / Non-Humanoids
- Vehicles
- Modular Skeletal Meshes
- Weapons
- Others
Availabile On:
TheGameDevStore.com $19.95 /2 Years
UnrealMarketplace $24.95
Videos:
- Showcase: https://youtu.be/jHQwy8ced1E
- Showcase: https://youtu.be/z9D8BQkdbp0
- Showcase: https://youtu.be/rsUVVXWR6L4
- Tutorial: https://youtu.be/aOO37gajaYc
Support:
Website: https://thegamedevstore.com/v2
Features:
- Skeletal Detection/Auto-generation. Works with ANY SkeletalMesh.
- Host & Dedicated Server Multiplayer Replication & Single Player.
- Multiple Configuration Save/Load.
- Random Property Generation.
- Real-time Player Customization. (Collaborative Edit Supported)
- Design-time Customization / Convert To Static Mesh in Unreal Editor.
- Decoupled GUI Logic.
Benefits:
- Instant Customization of Characters, Weapons, Vehicles, Props. Works with ANY SkeletalMesh!
- Share Configurations over Network.
- Stylize existing Skeletal Mesh Models…Save Time & Money.
- Deform Creature Characters… Create Monster large variety from single mesh.
- Use Skeleton Bones Like Morph Targets.
- Automatically Scales Physics Asset (PHAT) Bodies and Collision Detection.
- No Modeling Software / DCC Required.
- Export Transformorphed Static Meshes From UnrealEditor to DCC for additional customization.
Code Modules:
- Morpheus, Runtime
- MorpheusEditor, Editor
Number of C++ Classes: 2
Plugin Content: YES
Number of Blueprints: 42
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Documentation on Google
Example Project: See Plugin Content.