by thegamedevstore | Oct 17, 2023 | General
<iframe width=”560″ height=”315″ src=”https://mobile.oorbit.com/#/embed/v8supercamv8″ title=”V8 SUPERCAM” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope;...
by thegamedevstore | Oct 14, 2023 | General
V8 SUPERCAM [Playable Demo] – V8 SUPERCAM is a Dynamic Multi-Perspective ‘Hyper-Cinematic’ Camera System supporting Player Controlled Transitions between First-Person, Over-the-Shoulder, Third-Person, Top-Down, Isometric, Side View, Second-Person,...
by thegamedevstore | Jul 15, 2021 | General
OSMIUM is a Blueprints-based Static Mesh Object Construction / Destruction Subsystem (+ Network Replication Support) that leverages Unreal Editor to create Static Mesh Instancing Composites (SMI Composite) with High Performance Instanced Static Mesh Components....
by thegamedevstore | Jan 9, 2021 | General
Working Title:ruck·us/ˈrəkəs/ nounnoun: ruckus; plural noun: ruckuses a disturbance or commotion. Description: Players battle in a world of intermixed art style and design using Gun Kata Mechanics {dual firearms / dual melee | half/half}, Player Activated...
by thegamedevstore | Dec 28, 2020 | General
Unlock and Free Players from a confined Perspective. Switch between multiple perspectives on-demand in real-time. Transition Smoothly between each Perspective, any order. Use the concept of Mount & Focus with Sticky Mechanic to attach Perspective on any stationary...
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